![]() Some of the giant puzzles later in the game are so convoluted and peppered with every trick in Cyadonia's considerable arsenal, they would make Chip's Challenge proud. However, there are just so many of them, with so many good ideas sprinkled into the mix, I have to give the complete experience a hearty (or rather, brainy) thumbs-up. Cyadonia's puzzles don't always have the elegant, tuned feeling that I look for in my block-shoving excursions, and that's doubtless because the quality got spread out. Some levels have a timer.Īnalysis: The downside of putting every idea you've ever had into a single game is that it might not do any one thing well. On many levels, the exit block is inaccessible until you collect all the diamonds scattered about the room. Your goal is to bring the Cyad to the green exit with a blinking X. Press a direction, and it will shoot that way until it hits a wall. Just control your Cyad cross-thingy with the. In a curious development for a Flash-based game, there is no mouse control whatsoever even the menus are operated by keyboard. They are sub-divided between 20 smaller areas, and you can skip around freely between sections, though bear in mind that objects introduced in the earlier levels get re-used in the later, more complicated puzzles. Anyway, there are tthhrreeee hhuunnddrreedd levels in Cyadonia, and such a number deserves to be written all stretched out like that. Maybe it would be easier if I listed the stuff Cyadonia doesn't feature: What the simple production values are hiding is that James Newcombe, the author of Cyadonia, has packed the game with every idea for a tile-based puzzler you can think of, including pushable blocks, lasers, teleports, bouncy blocks, key-and-lock combinations, invisible blocks, mines, remote-controlled blocks, remote-controlled mines, remote-controlled sandwiches, remote-controlled mirrors for reflecting lasers… actually wait. In my humble, obviously somewhat random, opinion. There's no sound, the puzzle designs seem basic, and the main character is an insubstantial-looking Iron Cross that morphs and twitches in a manner unbefitting of a hero. ![]() Especially when you first start up Cyadonia, it seems like a poor cousin to some recent entries in the field of schlepping blocks from A to B. Cyadonia is a new sliding block puzzle game in the vein of Blockoban or Orbox B, and well you might wonder why you would need such a thing.
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